Instead of drag n' drop, the user experience would increase tenfold if you could toggle the items so that they were positions perfectly instead of having to try to adjust them by hand.
Instead of drag n' drop, the user experience would increase tenfold if you could toggle the items so that they were positions perfectly instead of having to try to adjust them by hand.
Hi, they are all positioned to the angle that is appropriate for the body. Please checkout the videos.
i agree toggle is easier, i ll look into it.
There's a lot of characters and really novel ideas here, but the general graphic is VERY crude. I think you have a great game with lot's of diverse characters, but I think the overall look of it, as well as the animations needs some more thought. Maybe involve another artist?
you could help a bit more telling which characters look different?
Good
I thought the style was cool, and the shooting was good looking, but the difficultie level between lvl 1 and lvl 2 was was not so nice to the player. In the firts level, there are birds that are flying slow and are easy to target, and in level 2, theres psyko-birds flying to the middle and returning in hyperspeed. Maybe some sort of lower difficultie there, but besides from that: Good
thanks
Age 34, Male
Purple
None for the moment
Malta
Joined on 7/24/05